How would I make this ocean not look like it just cuts off?

Hello! So I have an island map and am having issue with the borders. I want it to look like it doesn’t just cut off but don’t want to have just a giant plane of water going In all directions cause I’m gonna have other maps as well and don’t want it to cut into those. Here is my island ocean:

image

I tried bumping the fog down but that didn’t really work. Just made the map look awful.

I tried looking at other dev forum posts but unfortunately they didn’t really help.

Sorry for the trouble and thanks for the help!

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Roblox’s Atmosphere object is really really powerful. Once you find it, it goes inside game.Lighting, or the Lighting folder. The Atmosphere won’t activate unless you are also using a Skybox, this also goes inside the Lighting folder!

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To elaborate on what @NobleBuild was saying, you can go to Atmosphere>Haze and set a value to your liking. This basically acts as fog/a horizon for your game. Just be careful you don’t add too much or too little or it will not look good.

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I see. thank you both for the comments! I will check this out in the morning!

@imperial_deathtroop (For notification)

Another quick and dirty way is to add a Part just below the surface of the Terrain Water that’s 2048x.001x2048, Anchored, and CanCollide off.
Put a BlockMesh into it.
Change the Scale of the BlockMesh to something like 20,1,20.
Color the Part using the bottom Color square so you can fine tune it to match the Color of your Water. It depends on the Lighting settings too, so if you change Lighting you may have to fine tune the Part’s Color again.
It doesn’t work so well if you have a Day/Night script though because that changes the Lighting too.

If you use Atmosphere Haze then it might not be as noticeable.

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After some fiddling I got a decent effect! I will probably have to do a bit more work on it but this seems to be working! Thank you and @imperial_deathtroop both for your help!

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