Hello! I am curious how I could make something similar to the stand particle effect from YBA?
Example image:
Hello! I am curious how I could make something similar to the stand particle effect from YBA?
Example image:
Its just a ton of the same particle glowed up.
Iām not designer, but here is what I could create in a few minutes.
Try playing with this code I wrote.
local Players = game:GetService("Players")
local function AddAura(Part, Color)
local Aura = Instance.new("ParticleEmitter")
Aura.LockedToPart = true
Aura.Rate = 100
Aura.LightEmission = 2
Aura.Speed = NumberRange.new(0, 1)
Aura.Lifetime = NumberRange.new(.5, .5)
Aura.Transparency = NumberSequence.new(.7, 1)
Aura.Enabled = true
Aura.Texture = "rbxassetid://567454904"
Aura.Color = ColorSequence.new(Color)
Aura.Parent = Part
end
local function OnCharacterAdded(Character)
local AuraColor = Color3.fromHSV(math.random(), 1, 1)
for i, Child in pairs(Character:GetChildren()) do
if not Child:IsA("BasePart") then continue end
AddAura(Child, AuraColor)
end
Character.ChildAdded:Connect(function(Child)
if not Child:IsA("BasePart") then return end
AddAura(Child, AuraColor)
end)
end
local function OnPlayerAdded(Player)
Player.CharacterAdded:Connect(OnCharacterAdded)
end
Players.PlayerAdded:Connect(OnPlayerAdded)
Add a particle to each limb ! ! !
Hi! you may notice that the particles are covering your avatar while the one from YBA is behind your avatar right?
Well theres a property in the ParticleEmitters that you can change which is the ZOffset.
Change the property to be a negative value and it will appear behind your avatar