I really need help for my new game, i’ve set up lighting to look like a horror game, I want to make a puzzle level and I don’t know how to fill in the blank area, any help would be appreciated
I will keep the image updated in the replies!
I really need help for my new game, i’ve set up lighting to look like a horror game, I want to make a puzzle level and I don’t know how to fill in the blank area, any help would be appreciated
I will keep the image updated in the replies!
Add Wall Details, For Example:
how would i dim the lights? when i decrease the density of the atmosphere it would be a bad solution since you wouldnt be able to see the light hitting the ground in the distance
Change the Ambience Color
text
Create a fog, make it hard to see through the room, and place objects to form pathways to make your player think about where they want to go and where they don’t want to go; dead ends can be freaky and it’s an eerie feeling to turn around in a true horror game
@DasKairo @Arktull @NoodleJam8000
Updated version ^^
One question tho, how do i fix the player being able to see the pipes from a distance even if its dark there? Oh and could i make the floor glossy? (the floor is a texture)
If you are using Atmosphere
, Either:
Change The Color of the Sky
, Atmosphere Color
, or Decay
Increase of Decrease the Offset
Increase the Density
Change ExposureCompensation
between 0
through -3
ExposureCompensation
3
Significantly Bright
2
Very Bright
1
Slightly Bright
0
Normal
-1
Slightly Dim
-2
Very Dim
-3
Significantly Dim
If not using Atmosphere
:
Change the FogColor
Change FogStart
or FogEnd
Other Things:
Change ClockTime
Change Technology
(I recommend Future
for Realism, However ShadowMap
can be optimized for that)
Change EnviornmentDiffuseScale
Change EnviornmentSpecularScale
For The Puddles:
Try Changing The Material to Glass
and make it shine with the Light source
Hope This helps!
do u can change the monster, not scp-173, do u can make monster more scary?
Im not the OP, LOL
Text
To make the floor glossy, slightly make the texture transparency higher and make the part that the texture is on reflectence to 1.
You could add support pillars around the room (since it looks like some sort of underground area). And maybe a flickering light?
Thanks, forgot about the pillars, I have flickering lights but you can’t really see them in a picture, and currently im working on a ring flashlight so i will back off from building for a few hours or smth
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