So i have this slider script, however i want it to be for surface guis, help would be appreciated, thanks.
local mouse = game.Players.LocalPlayer:GetMouse()
local slider = script.Parent.Parent
local button = slider.SliderHitbox
local fill = slider.SliderInside
local opv = slider.Intensity
local currentcap = 0.2
fill.Size = UDim2.fromScale(opv.Value/currentcap,1)
button.Text = tostring(math.round(opv.Value*100))/10
if string.match(button.Text, ".") == true then
print(button.Text)
else
button.Text = button.Text.. ".0"
print(button.Text)
end
local sla = false
function UpdateSlider()
local op = (mouse.X-slider.AbsolutePosition.X)/slider.AbsoluteSize.X
print(op)
if op > currentcap then return end
if op < 0.1 then return end
opv.Value = op
button.Text = tostring(math.round(op*100))/10
fill.Size = UDim2.fromScale(op/currentcap,1)
end
function ActivateSlider()
print("a")
sla = true
while sla do
UpdateSlider()
task.wait()
end
end
button.MouseButton1Down:Connect(ActivateSlider)
game:GetService("UserInputService").InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
sla = false
end
end)