I wanna make it so that if your head/body modes during like an animation, it also moves your camera, kinda like this:
How would I implement this?
I wanna make it so that if your head/body modes during like an animation, it also moves your camera, kinda like this:
How would I implement this?
I think you would need to set the Camera’s CameraSubject to the characters head.
workspace.CurrentCamera.CameraSubject = Character.Head
But this will mess up the default camera functions which means you would need to make systems to adapt to the change. One of the problems is the character not rotating towards where the camera is pointing when in firstperson/shiftlock.
In Studio, the StarterPlayer object contains a number of properties that affects the user’s camera. The CameraMode property determines how the camera behaves.
Read more about controlling the user’s camera here: Controlling the User's Camera | Documentation - Roblox Creator Hub