How would I mimic the Euphoria Ragdoll System? (Ragdoll balancing)

I’ve always loved ragdolls, recently I’ve gotten into making my own, as advanced as I could, so I thought about adding some animations and stuff to mimic the Euphoria System (As I know it’s impossible to make real Euphoria on Roblox)

I was able to make animated ragdolls using the typical spring method.

But there is one thing I can’t figure out how to make, I’ve been thinking for days, perhaps it just requires a level of knowledge about math I don’t have.

I’m talking about making the character try to balance itself when on the ragdoll state

A good game example would be Advanced Euphoria Ragdoll, in my opinion one of the best ragdoll games out there.

I’ve done research and I’ve seen some people say it is necessary to use Neural Networks for this, which would basically mean I’m not yet ready for this.

But is that the only way? Do you know anything related to this topic? Perhaps you are a dynamic motion synthesis expert?

I’d love to have your advice.

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an easy way would be to put a force that goes up in the head, and a force that is equal to the head in the lower torso.

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Ahhh wow, that’s smart, should try that.

It’s been 2 months since I posted this but thank you!

Send the game I want to test it

Sorry, I don’t follow, what game?