How would I morph a player into a duck upon joining the game?

I’M SORRY IF THIS IS IN THE WRONG CATEGORY, I THOUGHT THIS WOULD FIT THE BEST FOR MY TOPIC

I’m making a game and I need to morph the player into a duck for the entire game to make sense but I’m having trouble doing it. I want them to be a duck no matter how many times they die but I also need to have an attack animation that is usable as a duck. What’s the best way to do this with the least amount of code possible?

Thank you!

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Duplicate the duck, and name it StarterCharacter, Then put it in StarterPlayer

Ok, thank you! I’ll try it now

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I think I did something wrong, now the camera doesn’t work

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Make sure The Character is named
StarterCharacter
Exactly like that.
and make sure its in starterPlayer

It’s still not working, here’s the model: Full white duck - Roblox

ill work on it tomorrow, im busy on my project now.

ok, thanks for now. I’ll try with a different model to see if it’s just that one

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La humanoid root part tiene el anchor activado?

yep it’s anchored, but I didn’t see a humanoid root part

Quit the anchor in all the parts of the StarterCharacter

Ok, I’ll do that when I get a chance

You need to rig a duck model properly before you can use it as a playable actor.

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What does it mean to rig something?

When you rig something, you are creating joints for it to be animated and movable.

“Rig” is short for “Rigid Body,” which is something like a character in a physics engine such as Roblox.

ok, I think I have an extention for that

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It would just fail to play animations. You can play as a single block if you want.

@xander5610 You need the Model with a HumanoidRootPart, the PrimaryPart set, and a Humanoid Object.

BlockCharacter.rbxm (4.1 KB)

That is part of the rigging process already, it should be inferred.

ok good, because I have no idea what those tree things are. I’m a bit new.

I was wrong my extention just makes people, how do I rig the duck?