Currently, I have this set up, where the player can rotate and go back and fourth.
What I want to happen is where it just goes in 1 axis, and it ignores the rotation. I don’t think I’m explaining it that good, so here’s kinda how I want it.
I have the moving as…
humanoidRoot.CFrame = humanoidRoot.CFrame * CFrame.new(0.2,0,0)
…and the rotation like…
humanoidRoot.CFrame = humanoidRoot.CFrame * CFrame.Angles(0,0.1,0)
I’ve tried to find solutions, but I don’t think I was describing what I wanted correctly.
How can I switch it to how I want?