I have a linearvelocity moving forward, and I want a vectorforce to be able to override it and be able to go to the sides. CFrame does not accomplish my goal.
you can add a vector3 to a linearvelocity’s “velocity” to change the velocity direction, like a shove or a nudge
local AppliedForce = Vector3.New()--whatever you want Part.LinearVelocity.Velocity += AppliedForce --applied force works if LinearVelocity is relative to Part
you cant override a linearvelocity without disabling it first
I see, thank you.