I want to have my own respawn system but I do not know how to bring override the respawn function.
I want checkpoints to point the player to the right direction which the roblox respawn system doesnt have… so if there is a way to replace the function.
Maybe you could change player.RespawnLocation
and rotate the player by using :SetPrimaryPartCFrame ()
make the player.RespawnLocation in millions or math.huge
What happens when you do it? Is it not going to respawn?
yea and then u can put ur own respawn system
In the Players service, set CharacterAutoLoads
to false. To respawn the character, call Player:LoadCharacter()
on the server.
I wouldn’t recommend setting the respawn time to override respawn.
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All of these are valid solutions but I think the first one (of the quotes) Is the best.
Thanks for the help!
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