How would I override the roblox respawn function

I want to have my own respawn system but I do not know how to bring override the respawn function.
I want checkpoints to point the player to the right direction which the roblox respawn system doesnt have… so if there is a way to replace the function.

Maybe you could change player.RespawnLocation and rotate the player by using :SetPrimaryPartCFrame ()

make the player.RespawnLocation in millions or math.huge

What happens when you do it? Is it not going to respawn?

yea and then u can put ur own respawn system

In the Players service, set CharacterAutoLoads to false. To respawn the character, call Player:LoadCharacter() on the server.

I wouldn’t recommend setting the respawn time to override respawn.

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All of these are valid solutions but I think the first one (of the quotes) Is the best.
Thanks for the help!

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