The title is pretty self explanatory, so im creating a blocking script and i want it so the player will play the block animation every time the player presses and holds a key. I want the animation to stop when the player lets go. How could i achieve that simply? I have a base for a script but im not sure if it’ll work. Heres the script
Code
---------------------------------------------------------
--Variables and Instances
local player = game.Players.LocalPlayer
local UIS = game:GetService("UserInputService")
local char = player.Character or player.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
local anim = script:WaitForChild("Animation")
local animTrack = hum.Animator:LoadAnimation(anim)
local Block = Instance.new("BoolValue")
local debris = game:GetService("Debris")
local bool = false
---------------------------------------------------------
--Instance Confoguration
Block.Name = "Block"
---------------------------------------------------------
--User Input
UIS.InputBegan:Connect(function(input, chat)
if chat then return end
if input.KeyCode == Enum.KeyCode.F then
if bool == false then
bool = true
print("e")
while bool == true do
print(player.Name, "is holding down F")
task.wait(1)
end
wait(5)
bool = false
end
end
end)
Help is appreciated, thank you for your time