Hey all,
I believe the title says it all.
So I was making an anti-cheat and to prevent hackers from disabling the script I was constantly looping through their character and check if the script was disabled, if yes then I would kick them.
I went it to play test, disabled the script but nothing happened. When I went to the server I checked the script and it was enabled.
So my question is what if an exploiter disables the local script. If I make 2 of them to check each other he can just disable them together
You shouldn’t be worried about client side you should worry about server side instead and make it secure as possible. You are just spending your time on unneccessary things.
In my opinion,breaking the localscript just broke all the function that localscript are for which making hacker client not working
But it will not affect with the server
If its a local script u can do script.Parent = nil and
Humanoid.Died:Connect(function()
script.Disabled = true
script.Parent = Player.PlayerScripts
wait()
script.Disabled = false
end)
i have a anti WalkSpeed Script inside StarterPlayerScripts and this patches the walkspeed exploit if u set ur speed with synapse or some other exploit program