I want to properly scale hats once the humanoid description is applied.
Plates of Fate: Remastered shows the perfect example of what i want to achieve, once a round is over, a humanoid description of winners is applied onto massive rigs with proper hat scales:
This is what happens when i try loading a humanoid description on a bigger rig:
My script:
lua
local rig = script.Parent
local myId = 293246172
local appearance = game:GetService('Players'):GetHumanoidDescriptionFromUserId(myId)
rig.Humanoid:ApplyDescription(appearance)