How would I put grass around a circulair part

I want to get grass around a cylinder path https://gyazo.com/cfc29c793a94d09b9ad2e4bc438b5897
but I can’t seem to figure out how.

First I’ve tried putting parts all around one by one, but not only was this very inefficient I also needed to guess the orientation so it would line up with the face. So it wouldn’t be perfect https://gyazo.com/bb6be282e08ba605bdbbdf79857e0521

Then I’ve tried to use archimides plugin (or how you spell it) but that also would not work

Then I’ve tried using union part but if I change a cylinder part to negate the corners randomely change https://gyazo.com/5f4cf5cc0d6463e583c3351ab849aa5e

So how would I get the grass around the cylinder perfectly?

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You know, you could just raise the path’s Y position by an amount like 0.01 and then making the grass a big, flat plane. Kinda like this :

I know but I think it looks better if the path is kinda dented in and I thought this wouldn’t be that hard to do
https://gyazo.com/374131bdd86715d3d02d1d7858571e37

In that case, poke a hole in the grass using negate and make the path a big, flat plane.
Don’t overcomplicate things, even if it doesn’t turn out the way you want it :slight_smile:

and that’s a problem that I already explained in my post that that would not work

It doesn’t really look that bad :I (The path is indented in the grass)

Hi there!

An alternative which I would use, would be blender. Blender is really easy to handle when making low-poly and other creations like this.

If you’re not familiar with blender, there are a bunch of tutorials as well as very experienced people here on the devforum.

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Imma try that. I made my trees in blender too so

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What about Archimedes doesn’t work? If you have your circle created with Archimedes, then duplicate all parts, move them outward by their local axis so they spread out evenly, and then connect the gaps using ResizeAllign.

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with Archimedes you will get alot of z-fighting

Duplicate the part, increase its height (y coordinate) by 0.005 in the size property.

I know but archimedes puts so many parts inside of eachother that you would notice the height difference. Even if you only make it a 0.001 difference

I am not entirely sure what you’re trying to achieve, do you want players to not notice the part difference?

i don’t think it’s that big of a difference that people would notice so easily, if you want to get rid of that then you’d have to use the knife tool in blender to cut a portion in the plane and then texture it to yellow.

yeh I’m already making the entire thing in blender now so

While I realize this is already “solved”, if you wanted a quick non-blender option simply take your 3rd option from the original post and also union the cylinder, and the corners will change to the same. Or more simply, make the path not a cylinder or a larger cylinder since it’s already under the grass and the corners should be hidden under the grass.

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