First I’ve tried putting parts all around one by one, but not only was this very inefficient I also needed to guess the orientation so it would line up with the face. So it wouldn’t be perfect https://gyazo.com/bb6be282e08ba605bdbbdf79857e0521
Then I’ve tried to use archimides plugin (or how you spell it) but that also would not work
In that case, poke a hole in the grass using negate and make the path a big, flat plane.
Don’t overcomplicate things, even if it doesn’t turn out the way you want it
What about Archimedes doesn’t work? If you have your circle created with Archimedes, then duplicate all parts, move them outward by their local axis so they spread out evenly, and then connect the gaps using ResizeAllign.
i don’t think it’s that big of a difference that people would notice so easily, if you want to get rid of that then you’d have to use the knife tool in blender to cut a portion in the plane and then texture it to yellow.
While I realize this is already “solved”, if you wanted a quick non-blender option simply take your 3rd option from the original post and also union the cylinder, and the corners will change to the same. Or more simply, make the path not a cylinder or a larger cylinder since it’s already under the grass and the corners should be hidden under the grass.