How would I raycast "around" something?

So, I’ve been trying to do my research on Ray casts, and basically, I cannot find any information on how to ray cast “around” something, how would I be able to do this?

1 Like

Do you mean filtering out an object? You can use a RaycastParams object do this.

Or do you mean raycasting in all directions from an object, or in a block space? You could use workspace:Spherecast() or workspace:Blockcast() to do this.

3 Likes

Ah. Thank you

(character limit)

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.