So, I’ve been trying to do my research on Ray casts, and basically, I cannot find any information on how to ray cast “around” something, how would I be able to do this?
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Do you mean filtering out an object? You can use a RaycastParams
object do this.
Or do you mean raycasting in all directions from an object, or in a block space? You could use workspace:Spherecast()
or workspace:Blockcast()
to do this.
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Ah. Thank you
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