Hello There, I am creating an FPS game as of now, and I thought it would have been really cool to make an R6 Foot Placement System but I don’t really see much articles about it, and also they don’t really explain it simple or show any examples on how to do them. So If you do know how to do it could you please explain or give some examples? Thank You!
2 Likes
Its good but the thing is, I don’t want the character to be moving side to side like that
I am kinda looking for a phantom forces type foot planting
1 Like
well you copy paste and put on the start of 214 and end at 233
do -- Upper Torso
local bounceCFrame = CFrame.new(0,self.WalkBounce*math.cos((self.WaistCycle+2+1)*0.01),0)
local sway = math.rad(-relv1.X)+0.00*math.cos(self.WaistCycle+00)
local swayY = 0.0*math.cos(self.WaistCycle)-0*math.rad(relv1.X)
local swayX = math.rad(relv1.Z)*0.0*self.SwayX
local goalCF = bounceCFrame*waist1*ANGLES(swayX,swayY,sway):inverse()
-- goalCF *= CFrame.new(0,math.cos((self.WaistCycle+90+45)*2),0)-- Up and down
--goalCF *= CFrame.new(0,self.WalkBounce*math.cos((self.WaistCycle+90+45)*2),0)-- Up and down
--local rotationOnly = goalCF-goalCF.Position
waistjoint.C1 = waistjoint.C1:Lerp(goalCF,dt10)
end
else
--when not moving go back to original position
local goalCF = waistjoint.C1:Lerp(waist1, dt10)
--local rotationOnly = goalCF-goalCF.Position
waistjoint.C1 = goalCF
end
end
2024-08-19T16:00:00Z
the torso is moving sideways and its ugly
nopenope i will not show this LAUNGUGE.