Hello There, I am creating an **FPS** game as of now, and I thought it would have been really cool to make an R6 Foot Placement System but I don’t really see much **articles** about it, and also they don’t really explain it simple or show any examples on how to do them. So If you do know how to do it could you please explain or **give some examples**? Thank You!

2 Likes

Its good but the thing is, I don’t want the character to be moving side to side like that

I am kinda looking for a phantom forces type foot planting

1 Like

well you copy paste and put on the start of 214 and end at 233

```
do -- Upper Torso
local bounceCFrame = CFrame.new(0,self.WalkBounce*math.cos((self.WaistCycle+2+1)*0.01),0)
local sway = math.rad(-relv1.X)+0.00*math.cos(self.WaistCycle+00)
local swayY = 0.0*math.cos(self.WaistCycle)-0*math.rad(relv1.X)
local swayX = math.rad(relv1.Z)*0.0*self.SwayX
local goalCF = bounceCFrame*waist1*ANGLES(swayX,swayY,sway):inverse()
-- goalCF *= CFrame.new(0,math.cos((self.WaistCycle+90+45)*2),0)-- Up and down
--goalCF *= CFrame.new(0,self.WalkBounce*math.cos((self.WaistCycle+90+45)*2),0)-- Up and down
--local rotationOnly = goalCF-goalCF.Position
waistjoint.C1 = waistjoint.C1:Lerp(goalCF,dt10)
end
else
--when not moving go back to original position
local goalCF = waistjoint.C1:Lerp(waist1, dt10)
--local rotationOnly = goalCF-goalCF.Position
waistjoint.C1 = goalCF
end
end
```

2024-08-19T16:00:00Z

the torso is moving sideways and its ugly

nopenope i will not show this LAUNGUGE.