How would I recreate an effect such as this?

I’m making a strategy game and im trying to make a feature that highlights all troops within the view and outside the view of the player. I wanted to recreate the effect like the one shown in the video.


How would I do that?

You could use the players humanoid root part’s lookvector maybe.

Im unsure of how exactly to do this, but what i would do is maybe have a screen UI follow the players HRP Position in some way. (???)

But an easier alternative is to put a highlight instance inside nearby soldiers characte rmodels, so you can see them behind any obstructing surface. It has a cooler and simpler effect.

If you want only specific people to see the highlights, i would do this on their client.