How would I recreate Compatibility Lighting, but keep Future Lighting's shadows and reflections?

This may sound like an odd question, but I am wanting to use compatibility lighting in my game as it keeps colors looking accurate on full Ambient and OutdoorAmbient. Doing this same in ShadowMap, Voxel or Future Lighting does not represent colors on parts fully and Contrast looks lackluster. Due to the fact you cannot change lighting technology in game, I would like to find a way to keep the bright look of Compatibility, but be able to keep Future Lighting and the reflections the lights cast.

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