I am trying to recreate a catching system for a sports game I am making. I have already accomplished the throwing mechanic of this system, and some games the only game I have seen able to accomplish something similar to this is HCBBHCBB Catching GIF #1HCBB Catching #2. But, anyways here’s exactly what i’m trying to recreate. Catching System Video
I have already tried using a touch event + animation based off where the ball came from, but this limits the amount of animation I can do and it really doesn’t work when you add the fact sometimes there will multiple players are trying to catch the ball at the same time.
Myself I would forget about keep total track of that ball during a catch. I’d create an animation where they had the ball as part of the animation. Running with the ball would also have the ball as part of the animation. The real ball would delete itself on impact with the catch boxes.
OR you could go a different way all together … Script out a nice tween flying ball to them by pre-making all of it. Then if the throw was on a tested mark it just plays out the scripted catch. Both ways you’re going to have to get a nice scripted throw down.
Not bad idea’s but I still want to keep the catches realistic if possible, I’ll see what other people say though and if not I will go with one of these.
All depends on how you put it together. The ball isn’t really there. The player isn’t really catching it.
Every single thing is being faked. You’re just joining in. GL!
Thank you. One more question thought, is there any way I can animate the football coming to the player in the animation editor and make it work when its played no matter the angle?
I myself don’t see it. Considering you would have different types of passes.
End up being even more of a nightmare. But, then again I’m far from an animation expert.