How would I recreate this lighting style?

Hiya! I am currently trying to mess with the lighting in my game, lighting my games has always been a weakness of mine so would like some help and support.

Here are some images I found after looking for inspiration for my project:


Credits to Zeetheus ^

I have tried to recreate similar lighting but either went over the top orange or colours looked pale and dull. Tips to help balance this are appreciated.

Thank you.

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Its really simple inside of lighting go to EnvironmentDiffuseScale and EnvironmentSpecularScale and set them to one then add some sunrays and effects and turn it to a shadow map.

Apologies, but I was more looking for a way to get the sunny, orange aspect of the lighting. Using EnvironmentDiffuseScale and EnviromentSpecularScale does not help with trying to recreate the colours.

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I suggest using color correction and turning the saturation up a little bit and changing the ambient

I have tried this but can never get the right amount of orange. I either make it too much and all other colours have a weird orange tint to them or I go to low and the lighting looks dull and loses the sunny vibe I am aiming for. Any specific colour settings you recommend?

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Here is what I have so far. But everything looks too orange compared to the reference provided.

Lighting.rbxl (19.1 KB)

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