Hiya! I am currently trying to mess with the lighting in my game, lighting my games has always been a weakness of mine so would like some help and support.
Here are some images I found after looking for inspiration for my project:
I have tried to recreate similar lighting but either went over the top orange or colours looked pale and dull. Tips to help balance this are appreciated.
Its really simple inside of lighting go to EnvironmentDiffuseScale and EnvironmentSpecularScale and set them to one then add some sunrays and effects and turn it to a shadow map.
Apologies, but I was more looking for a way to get the sunny, orange aspect of the lighting. Using EnvironmentDiffuseScale and EnviromentSpecularScale does not help with trying to recreate the colours.
I have tried this but can never get the right amount of orange. I either make it too much and all other colours have a weird orange tint to them or I go to low and the lighting looks dull and loses the sunny vibe I am aiming for. Any specific colour settings you recommend?