Hello!
I am currently making a game that consists of many 5x5 stud of blocks. These blocks can range from 15-200 by 25-200. You can also build buildings and trees and rocks randomly generate. like a tower defense game. Each map is generated randomly so I want to stick with the same system. When a lot of blocks are currently in the map it gets too laggy. PleaseHelp!
Maybe you should try to union some of the blocks. If the hitbox is distorted then you can change the CollisonFidelity to PreciseConvexDecomposition. I hope this helps.
You shouldn’t try to union things unless you’re sure it’s creating a positive effect on lag.
Next up, the issue is most definitely your trees and rocks. You can fix the lag by making lower-detailed rocks and leaves or disabling all their collisions.