Right now I have a global server list in my game, and it runs on trello to stay global.
When a card is deleted in the list, it is removed from the lobby.
I wrote a simple script to remove the card when a player leaves and players has only 1 child.
game.Players.PlayerRemoving:Connect(function()
players = game.Players:GetChildren()
if tonumber(#players) == 1 then
print("13")
print(tonumber(#players))
servercard:Delete()
wait(15)
print("kicking players in 15 seconds")
shutdown()
end
end)
For some reason, this doesn’t work.
I’m using this trello API:
The function runs just fine and there are no errors, but it just doesn’t delete the server card in trello.