Heya there.
For a playable character in a side project (Class-Based, Free-For-All) I’m working on, I’m trying to replicate that type of animations used by FE Scripts. Here’s an example of what I mean:
How would I be able to replicate this?
Heya there.
For a playable character in a side project (Class-Based, Free-For-All) I’m working on, I’m trying to replicate that type of animations used by FE Scripts. Here’s an example of what I mean:
How would I be able to replicate this?
can you be more specific about the animations you want? Is it the way the character is animated or The animation with the stones flying around?
The way the character is animated
Well… Id assume it was animated just like any other character.
The walk style is a basic left leg right arm, right leg left arm, kind of movement, kinda like the old-school walk pack. The idle is the character standing with his hands behind his back and the three action animations are him putting on his glasses, him pushing the button on the screen, and him flinging rocks around.
This probably isn’t the information you are looking for… /what do you mean by way… maybe more specifically what makes this particular animation style different from anyone else’s?
“specifically what makes this particular animation style different from anyone else’s?” (Sorry, Idk how to quote specific parts of your message)
Yeah. The animation shown in the video is probably animated via modifying the Motor6D’s orientation. Also, after the user is done doing an attack, the limbs quickly go back in place instead of almost instantaneously clipping back in.
(to quote parts of a message, highlight them and a quote button should appear!)
Or add a > before your text for something visually similar!
I believe this effect is because of the fadeTime property, which controls how much the animations blend together.
It could also have something to deal with how roblox manages idle, walking and action animations. Action animations have the highest priority so they play over everything but when they are done the other animations take back over instantly (or eventually, depending on the fadeTime). Sometimes the animations blend together. This usually happens because one of the animations doesn’t have keyframes for a specific limb, or they share the same animation priority.