so, basically in this photo YourFriendZeal posted once in a discord post, he showed that he made a new spotlight tech he could use for his game
Picture is NOT mine, its zeal’s post
im trying to replicate his method, but im stuck on how the transparency is done.
i know fart a fact its;
NOT forcefield material
NOT decals, the mesh has its color set
NOT PBR, alpha mode runs horrible for gradients
NOT Beams, you can see the inside properly
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Have you looked at vertex alphas? I’ve heard of them before but don’t have experience myself. This definitely looks like what he’s using here though, after I looked at this video
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thank you!
ignore my bad example, i can just polish that and have it be proper, but this def is the way
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system
(system)
Closed
August 15, 2024, 8:11pm
#4
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