Hello, I am new to profile service and have just started using it in my game.
How would I reward the player with a currency using ProfileService?
My Script So Far,
-- ProfileTemplate table is what empty profiles will default to.
-- Updating the template will not include missing template values
-- in existing player profiles!
local ProfileTemplate = {
Cash = 0,
Level = 1
}
----- Loaded Modules -----
local ProfileService = require(game.ServerScriptService.ProfileService)
----- Private Variables -----
local Players = game:GetService("Players")
local ProfileStore = ProfileService.GetProfileStore(
"PlayerData",
ProfileTemplate
)
local Profiles = {} -- [player] = profile
----- Private Functions -----
local function PlayerAdded(player)
local profile = ProfileStore:LoadProfileAsync("Player_" .. player.UserId)
if profile ~= nil then
profile:AddUserId(player.UserId) -- GDPR compliance
profile:Reconcile() -- Fill in missing variables from ProfileTemplate (optional)
profile:ListenToRelease(function()
Profiles[player] = nil
-- The profile could've been loaded on another Roblox server:
player:Kick()
end)
if player:IsDescendantOf(Players) == true then
Profiles[player] = profile
-- A profile has been successfully loaded:
DoSomethingWithALoadedProfile(player, profile)
else
-- Player left before the profile loaded:
profile:Release()
end
else
-- The profile couldn't be loaded possibly due to other
-- Roblox servers trying to load this profile at the same time:
player:Kick()
end
end
----- Initialize -----
-- In case Players have joined the server earlier than this script ran:
for _, player in ipairs(Players:GetPlayers()) do
task.spawn(PlayerAdded, player)
end
----- Connections -----
Players.PlayerAdded:Connect(PlayerAdded)
Players.PlayerRemoving:Connect(function(player)
local profile = Profiles[player]
if profile ~= nil then
profile:Release()
end
end)
------ Game Functionality -------
local Dummy1 = workspace:WaitForChild("L1").Dummy
local FinishPad = workspace:WaitForChild("L1").FinishPart
FinishPad.Touched:Connect(function(hit)
if hit.Parent.Name == "Dummy" then
end
end)