Tell me if there’s a better category for this please. I am trying to rig an enemy for my platformer. I want to be able to animate it and then utilize those animations in game when it moves, jumps all that stuff. What are the steps I’d need to take to do this?
Use blender to rig the character,
Well thats a… yeah.
So, to rig the character you need to import it into blender and create a new bone structure for it, so you’d have 1 bone for the spine of the character, two more bones, one for each foot and another two bones, one for each eye.
Start by making the spinal bone and extrude all other bones from the spinal bone so a hierarchical order is kept.
The eye and foot bones should be direct children of the spinal bone.
After all the bones are made and named acording to what they are you can assign the mesh to the bone rig with an armature modifier.
Now select the character mesh and select each individual body vertices, like only the left leg, or only the main body, then create a new vertex group and assign the selected verticies to that group. Now, rename that vertex group to exactly the name of the corresponding bone.
After all that, moving the rigs bones should move the model.
Maybe I missed some steps, if I did then I’m sorry, im in bed right now and I cant really check if this works myself, but to best of my knowledge these are the necessary steps to rig a character. You should probably find a tutorial on how to do that, that will surely be easier to follow.
I hope this helped.
Good luck.
I just did it in roblox studio itself which is fine for me, I used the rigedit plugin so that made it pretty easy