How would I roll a ball using physics?

I’m asking a question that is very clear , how could I roll a ball using physics , like MUGEN did?

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Add sphere thats unanchored and CanCollide on to the workspace?

You don’t quite get it , it has a path. And I was wondering how since some of my friend told me it’s physics “BodyVelocity or something” So I was wondering how we could do it.

so like make the ball roll towards the player?

Did you even see the video that I shared?

If you would like basic movement in a set direction, a LinearVelocity may be what you are looking for, which can have its direction set in a script.
If you need it to roll towards a set part or even the player, an AlignPosition could help you.

it looks like he just pushing an unanchored ball, its also a 30 min so could u pls specify where in the video

It’s literally simple to see. It’s the beginning

Then you would do as Haily mentioned above, using AlignPosition