I’m trying to figure out a way to have a cutscene showing the entire map of my game by spinning around 360 degrees in the center of the map. I believe this is the best way to do this, but I’m not sure.
So I was wondering how it would be possible to spin a part that is anchored. I thought there would just be a simple property in parts that says like “Rotation” or something like that, but the only thing I found was RotVelocity, which only works on unanchored parts. Can somebody explain how this would be possible?
local part = workspace.Part;
local TweenService = game:GetService("TweenService");
local properties = {Orientation = Vector3.New(0,0,0);}
local inf = TweenInfo.New(1)
local tween = TweenService:Create(part,inf,properties)
tween:Play()
Orientation is a Vector3 property, very similar to Position, the only difference is it controls orientation, not the actual position. You can use it just like position, as it’s a property of the part, and it uses Vector3.