Hi, i wanna run a function when the humanoids health has decressed.
Normaly its this
Humanoid.HealthChanged
That decects if the health is increased and decreased.
But i only want i to check if its decreased.
Hi, i wanna run a function when the humanoids health has decressed.
Normaly its this
Humanoid.HealthChanged
That decects if the health is increased and decreased.
But i only want i to check if its decreased.
You can still utilize HealthChanged
.
Just check if newHealth
is lower than oldHealth.
Humanoid.HealthChanged:Connect(function(oldHealth, newHealth)
if newHealth < oldHealth then
end
end)
Getting the error -
attempt to compare nil and number
you need to define oldHealth…
It is defined. Look Humanoid.HealthChanged:Connect(function(oldHealth, newHealth)
oldHealth is not a valid arguement of Humanoid.HealthChanged
the first arguement of the function is the newhealth. you need to see if the newhealth is less than the original health. i honestly dont think that figuring out what the humanoids current health is and comparing it to the new health is very hard for even a 10 year old.
Oh, my bad. The only parameter is newHealth
.
There’s a snippet on the wiki that can help you achieve what you’re doing.
https://developer.roblox.com/en-us/api-reference/event/Humanoid/HealthChanged
health
is less than currentHealth
.