i want to save the outfits the player has made in game, how ever i have no clue how to go about doing that. I was thinking applying the current outfit to a “HumanoidDescription” instance, how ever, i don’t think you can do that, if you have any ideas please share them with me.
Maybe do values?, So a string value could be Red Tie and in ReplicatedStorage there could be a red tie then save that value to a DataStore and then when a Player joins again load it into a humanoid description or onto the Players Character.
so use a string value for each accessory, shirt, pants and so on? that could actually work, ill give it a try
Yea, Im pretty sure it could work.