How would I scale this UI for 1080p screens more... better?

yeah yeah i know the title’s weird i might come up with a better one

I “recently” finished this new UI and I managed to scale it with an AutoScale plugin, but now I have a problem

It looks perfect on the Studio screen and on mobile phones,


omg thats so good

But when it’s on 16:9 screens, such as 1920x1080…


well, it scaled alright
The buttons basically scaled too much on the X axis instead of maintaining size and just changing the position


Is it because I’m using TextScaled for everything or is it a lack of UIAspectRatioConstraints? I’m still kind of new to this side of UI design so help would really be appreciated

TL;DR: ui too big on 16:9, need help with scaling

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So the issue is that it became stretched? Or what? :confused:
You can try to put all your UI in one frame, then calculate the aspect ratio when it looked good for you (in ScreenGui, check AbsoluteSize and do X/Y), set SizeConstraint in your frame to RelativeXX and set the size to {1,0},{1/yourAspectRatio,0}.
But i don’t guarantee that will work. i’m typing all this on phone at 4 am lol

Hello! Sorry for the late reply.

you should NEVER scale UI with plugins. the reason why is explained in a game called Lua Learning.

Why you should NEVER use a Plugin to scale UI

2 Likes

haha what if i used the aspectratioconstrant with the same plugin…

Thanks! I’ve used UIAspectRatioConstraints in the past but struggled miserably

I’ll update this reply with the content in the post ingame so other people won’t have to (if they come across this post somehow)

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