I’m developing a game, and looking to make a wall jump similar to this in Roblox:
3:38 to 3:43
It’s not hard to do
My questions:
What is game genre?
Can player choose direction or affect it?
Responding to Fan_code
The game genre is action/adventure.
The player cannot choose the direction or affect it.
The easiest way to do it with using AlignPosition.
When you jump to it or touch it, it creates AlignPosition then you change AlignPosition’s position to the second wall then to the ground. If you meant otherwise please tell it, even any small preferences
• Anchor the HumanoidRootPart and then unanchor when finished?
• Make an animation that is in sync with the movement?
No, AlignPosition is one of the new BodyMovers. It will ingore gravity and keep player at desired position until alignposition is disabled or destroyed.
Animation sync is easy to play if you make it in script where you change align position. I recommend not 1 full animation but few small.
How do I also make cinematic camera movements like you see in the video above?
Do I use TweenService and do this:
TweenService:Create(
Camera,
Tweeninfo.new(2),
{Position = “Position Here”}
):Play()
Yes.
After around 10 minutes I can start writing code for you
For better customization. Please write everything you want, provide more information even if its sounds unlogic I will try my best
Edit: I’m waiting for your description
I think I know what to do!
I’ll take it from here!