So, the title kinda explains it self. How would I make a space grid with gravity physics?
Like this,
I wouldn’t know where to start and build on.
Help is always appreciated!
So, the title kinda explains it self. How would I make a space grid with gravity physics?
Like this,
I wouldn’t know where to start and build on.
Help is always appreciated!
With the current constraints, I don’t see such opportunity to create curved grids, really. Perhaps you can figure out a creative approach to do this? Maybe meshes?
What type of constraints are you talking about?
Constraints as the general term, not Roblox terms. We’re talking about limitations from the engine itself.
Hmm. Alright, which do you think is best for simulating gravity then? Just asking.
I’m not sure if this works but it’s a trick using a bunch of attachments in different places that form a grid by default. Then you have to use some math to create this “wormhole”-ish thing. I don’t know the full details of this.
You could set up a procedurally generated grid, with a cellsize X. from here you could give each object with a gravitational force a value. When procedurally loading in the grid plane, you can calculate distance of points to the nearest object and move each point on the grid based off the distance and gravitational pull.
That would be my first way of going about it.
I will try that out, Thank you for replying!