How would I stop a players character falling apart when died?

Yep. I have a GUI I want to appear over the characters head when they die, and I want their character to fall to the floor, but when I die the chacter oofs and falls apart, how do I stop it from falling apart??

I believe you’d want to make the player go into a ragdoll state. There are a couple YouTube videos on how to do this, click here to see them.

Ragdoll Images

If you want to explore this more, try this game out:

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BreakJointsOnDeath is a possible solution.

Code example:

		local humanoid = character:WaitForChild("Humanoid")
		humanoid.BreakJointsOnDeath = false

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