Yep. I have a GUI I want to appear over the characters head when they die, and I want their character to fall to the floor, but when I die the chacter oofs and falls apart, how do I stop it from falling apart??
If you want to explore this more, try this game out:
BreakJointsOnDeath is a possible solution.
game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) local humanoid = character:WaitForChild("Humanoid") humanoid.BreakJointsOnDeath = false end) end)