I have a beam in my game where Face Camera is turned off, and both of its attachments are set to an orientation of 0, 0, -90. The beam is connecting two parts using these attachments.
The issue is that when one of the parts rotates, the beam rotates along with it. I understand this happens because the attachments are linked to the parts, and their orientation adjusts based on how the parts move or turn.
What I want to know is:
- Is there a way to keep the beam from rotating when the part also rotates?
- If not, can I solve this problem using scripting?
Image with Orientated part and beam: