Basically title.
I’ve tried doing it my self and looking at other forum posts / videos but none have the idea to temporarily disable instead of just completely.
Basically title.
I’ve tried doing it my self and looking at other forum posts / videos but none have the idea to temporarily disable instead of just completely.
All you have to do is disable then re-enable the script, or a wait
I dont really know this, but how would i do that?
Well it depends how your regen works, but the thing that stays the same no matter what is you will use something along the lines of
script.Disabled = true
wait(1) --Time
script.Disabled = false
Assuming you’re talking about the default Roblox regen code, there’s a script inside of each Character when it’s added to the workspace called Health
. When touching a part, that’s the script you’d have to disable.
Like this:
local health = 50 -- replace with humanoid health
local disable = false
local part = game.Workspace.Part
local function Touched(hit)
If hit.Parent:FindFirstChild("Humanoid") then
disable = true
end
disable = false
end
part.Touched:Connect(touched)
while disabled do
health = health
end
while not disabled do
health = health + 1
end
You’ll need to use a standalone touch script for the part since a disabled script will cease to run until it’s enabled again.
Inside the part:
script.Parent.Touched:Connect(function(hit)
local health = hit.Parent:FindFirstChild("Health") --The name of the regen script, which I assume is Health in this example
if health and health:IsA("BaseScript") then
health.Disabled = true
task.wait(1) --Replace this with the desired wait time
health.Disabled = false
end
end)
Inside the part you could try something like:
local Part = script.Parent
Part.Touched:Connect(function(OtherPart)
local Target = OtherPart.Parent
if Target.Humanoid then
local Health = Target.Health
Health.Disabled = true
wait(10) -- however long you want it to disable for
Health.Diabled = false
end
end)
or if you want it to stay disabled until they get off the part you could try:
local Part = script.Parent
Part.Touched:Connect(function(OtherPart)
local Target = OtherPart.Parent
if Target.Humanoid then
local Health = Target.Health
Health.Disabled = true
end
end)
Part.TouchEnded:Connect(function(OtherPart)
local Target = OtherPart.Parent
if Target.Humanoid then
local Health = Target.Health
Health.Disabled = false
end
end)