game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId, sender, nil, playerPosition,script.ScreenGui)
How would I teleport ROBLOX players to their original position after rejoining by command?
I know that you can send data after rejoining
commands.rejoin = function(sender, arguments)
-- Get the player's current position
local player = sender
local playerPosition = player.Character and player.Character.HumanoidRootPart and
player.Character.HumanoidRootPart.Position
if not playerPosition then
return
end
-- Save the player's position to the data store
local success, err = pcall(function()
playerDataStore:SetAsync(player.UserId .. "_position", playerPosition)
end)
if not success then
warn("Failed to save player position:", err)
end
-- Rejoin the exact same server (by using JobID)
game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId, sender, nil, playerPosition,script.ScreenGui)
sender.CharacterAdded:Wait()
local humanoidRootPart = sender.Character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
humanoidRootPart.Position = playerPosition
end
end
The above code explains what I wanna accomplish as the above obviously does not work with the like set position as you have to do it in some way I do not know how to.