Recently I’ve begun making a mini game based game with a horror theme. The mini games with few players (Up to 5) work fine and have been tested, but as I get into the larger player base (10-16,16-20,20+) mini games, I struggle to find a viable way to test these without bringing in 19 other random players.
Simply put, is there a way to test the game with 20 players without exploding my elderly computer and without finding 19 players to meet up at perfectly the same time to test a game?
Guess im dropping bands to test it out. I’ll try to debug the code as much as possible beforehand to get the most value out of it, thank you for the advice