How would I turn 6 decals into a single mesh texture?

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I have a mesh part that is generally a cube shape. Each side has a decal so it looks like this.

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I want to achieve this exact same look but use the TextureID property of the mesh part instead of putting 6 decals into the part. But I have no idea how to turn 6 decals into a texture. Can someone please help?

Exporting and re-importing the mesh should do the trick.

It KINDA works. It seems to create 6 meshes, one for each decal.

  1. Get a cube in Blender
  2. edit the UVs so that all the faces overlap each other and fill the UV editor

CubeUVS.fbx (11.6 KB)
^ did it for you

  1. Then just set the TextureId to whatever you want. It should display the texture on all the faces

i got blender but i have no idea how to do anything in it. i searched up a bunch of tutorials but i still don’t understand how to use the uv editor…