i really like playing around with randomness, for example generating random maps, but how would i generate something randomly with a seed, for example generate some parts which would be positioned randomly, and the positions would always be the same if i put the same seed in? i would appreciate if someone could give me a link to an article about that or something, i couldnt find anything
random.new(seed) would create a randomizer based on a single seed if thats what your talking about
This is a complicated subject. Not because of the math required, but rather the result you want to achieve. I am currently creating a procedural terrain generator that utilized Roblox’s smooth terrain, but it is unfinished and not that much of a help for you at this moment. Some resources I’ve used to help me are as listed:
And:
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