I have been using FastCastRedux with normal Remote Events but I wanted to make my game play a little animation on the client when they get the kill. However, I have found that I don’t how I would use RayHit and be able to send back the info to the client in real time. And I also wanted to avoid using two RemoteEvents to request and retrieve data in fear of exploiters. Does anyone know how this could be done or if it is possible at all?