I’m trying to get this to stop warping but it doesnt seem to wanna work
In Studio
Hmm. It might be a little difficult if the image is sphere, but you can select the back part of the sphere in Blender, and flip the UVs in the UV unwrapping section. That will hide the flaw you see in the studio screenshot.
I don’t know if you are making the image yourself, but if you are, you can unwrap the the sphere, and then white out the texture that has the sphere, move the texture to 2D software and draw it there. That’s a tip I used to use.
This is before I bought substance painter for $200 on Steam. Overpriced? Yes. Worth it? Also yes.
I also forgot to add seams on the halfway point, that way you can unwrap half at a time, or just select half at a time and unwrap.
Thank you for your reply but I just ended up using project from view and played around with it a bit and it works decently well
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