I was very happy with my previous script, but it only worked with a LocalScript
and when it killed a player it would only be cilent-sided. Anyway, here’s my problem: I’m trying to make a tool.touched event so it would make the variables, how ever, the variables don’t carry on to another function, and when I try making it out of the tool.touched event, it thinks that Workspace
is the player.
Script:
-- Ball
local Ball = script.Parent.Default_Ball
local Tool = script.Parent
-- Animation
local Animation = Instance.new("Animation")
Animation.AnimationId = "rbxassetid://13962251515"
-- Settings
local debounce = false -- Cooldown
Tool.Touched:Connect(function(Grabbed)
local character = Tool.Parent
local Player = game:GetService("Players"):GetPlayerFromCharacter(character)
local Character = Player.Character
local Humanoid = Character.Humanoid
Animation.Parent = Humanoid.Animator
end)
Tool.Activated:Connect(function(activated)
local HitAnimPlay = Humanoid:LoadAnimation(Animation)
if not debounce then
debounce = true
HitAnimPlay:Play()
wait(1.5)
debounce = false
end
end)
Ball.Touched:Connect(function(hit)
local enemyplayer = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent)
if not debounce then
if enemyplayer then
enemyplayer.Character.Humanoid.Health = - 10
debounce = true
wait(1.5)
debounce = false
end
end
end)