Basically I have a script that clones a button, but the amount of times it clones it varies, so I need to make a variable for the ones that have been cloned, but don’t want an error to appear if for example, only 6 buttons were cloned, so the other 14 variables won’t work.
local button1 = loser.PlayerGui.Donation.Frame.itemsScroller.DonateButton1
local button2 = loser.PlayerGui.Donation.Frame.itemsScroller.DonateButton2
local button3 = loser.PlayerGui.Donation.Frame.itemsScroller.DonateButton3
local button4 = loser.PlayerGui.Donation.Frame.itemsScroller.DonateButton4
local button5 = loser.PlayerGui.Donation.Frame.itemsScroller.DonateButton5
local button6 = loser.PlayerGui.Donation.Frame.itemsScroller.DonateButton6
local button7 = loser.PlayerGui.Donation.Frame.itemsScroller.DonateButton7
local button8 = loser.PlayerGui.Donation.Frame.itemsScroller.DonateButton8
local button9 = loser.PlayerGui.Donation.Frame.itemsScroller.DonateButton9
local button10 = loser.PlayerGui.Donation.Frame.itemsScroller.DonateButton10
local button11 = loser.PlayerGui.Donation.Frame.itemsScroller.DonateButton11
local button12 = loser.PlayerGui.Donation.Frame.itemsScroller.DonateButton12
local button13 = loser.PlayerGui.Donation.Frame.itemsScroller.DonateButton13
local button14 = loser.PlayerGui.Donation.Frame.itemsScroller.DonateButton14
local button15 = loser.PlayerGui.Donation.Frame.itemsScroller.DonateButton15
local button16 = loser.PlayerGui.Donation.Frame.itemsScroller.DonateButton16
local button17 = loser.PlayerGui.Donation.Frame.itemsScroller.DonateButton17
local button18 = loser.PlayerGui.Donation.Frame.itemsScroller.DonateButton18
local button19 = loser.PlayerGui.Donation.Frame.itemsScroller.DonateButton19
local button20 = loser.PlayerGui.Donation.Frame.itemsScroller.DonateButton20