How would one use the new IK Dragger feature?

Sorry I forgot the exact name for the title q.q… [thx buildthomas for the help]

Anyway, I am trying to get into animating now this is a thing, however I am struggling a bit… So I imported a rig using the roblox animation plugin and I unanchored all parts for this to work [cus otherwise it wont move an inch…]

How would I use this to get the correct results as obviously I’m doing something wrong here…

https://gyazo.com/3c6eb2ba4e731b63290b9fc7477f72d6.gif

I did not edit anything in the rig but make all parts un-anchored and I am now trying to move the Right hand to make the arm move…

Have you tried anchoring the HumanoidRootPart only?

The feature you are referring to is called the IK dragger, FYI.

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Yup, by default the rig has only HRP anchored, however if ANY parts are anchored the IK Dragger doesnt work as when i try to drag it shows an anchored icon and it doesn’t move at all

Motor6Ds are “rigid” and the physics solver treats it as a regular weld. You can try using BallSocketConstraints, though

Sorry I’m a total noob at this stuff XD but mind explaining how I’d go on about doing that?

I suggest you read this article first: http://wiki.roblox.com/index.php?title=Constraints

You won’t be able to do what you are trying to do as easily - that is, animating the rig, but you can experiment with ragdolls. You can make your own, using this neat little button in the Model tab:

image

Click the drop-down and select “BallSocketConstraint”, then click on any two parts so constraint can be created. Do it for each part in the rig with the constraint you find most adequate.

Otherwise, you can search for a R15 ragdoll on the models using the new constraints, and insert it.

For animations using IK, you would be better off exporting the rig to an external tool and doing the animation there, but I can’t help you on that since I know nothing about it. Good luck on your endeavors! :wink:

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I had the similar issue and what you have on the gif is most likely a bug. I’ve sent a place file to a staff member already.

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Motors are no longer used for humanoids

Not sure what you’re on about, Humanoid characters run on Motor6Ds.

R6 does, but R15 doesn’t

Incorrect, both use Motor6Ds. Before you once again claim they don’t, please go into Studio, hit Play Solo, and check for yourself.

Oh I thought they completely got rid of motors in the new characters