i was going to see if i could make a player control system like HD admin, something like it anyways but have no clue on what direction to go. i just want an idea to start with really. ty!
Assuming you want the admins to call commands through the chat, I recommend using the Player.Chatted event, combined with a table of admin’s user ids that check if a player is eligible to use commands. I can walk you through it further if you would like.
im pretty ok with the chat side of it but tysm for replying.
im just trying to get an idea how you would control the other player so that basically u can move them etc…
Maybe you could look at the source code and see how it is implemented? I reckon you’d have to manually insert admin’s MainModule in order to do that. Then, just look for command’s implementation.
funny enough, i tried to look at the hd admin code and it just shows like 2 modules or something w like 50 lines of code for settings, nothing much on it tbh.
Pretty sure they do that for the “auto-updating" properties.
Use the HumanoidRootPart and try move it according to arrow keys with UIS
hey thanks 4 the response. are u saying to move the characters humanoidrootpart to the target player’s hrp? if so that would kill the character i think…
Line forces maybe? Well I haven’t had much experience with them but maybe they will work??