February 21, 2021, 8:11pm
So I have been making a flashlight that sits in the player’s viewport. Everything works. The only thing that is bothering me is how the light looks. In other game engines, you can add a texture to your light.
(Example: Unity light cookies)
I am wondering how to do this on Roblox. I did not find anything on the internet about this.
I have tried using multiple lights but that looked terrible.
dont think there is a good way to do this built in, but you could fire a ray from the front, and whatever it is create a part, apply a texture and a surface light to.
February 21, 2021, 8:18pm
I would rather use normal spotlights instead. I will make a feature request though.
February 21, 2021, 8:30pm
You can try putting a slightly opaque texture in front of where the light comes from.
By texture I mean 3d texture, like this:
Put a mesh in the shape over the light, so it could create that shape, like put a ring infront of the flashlight light, and it could make a circle