Basically in each team there would be points and ranks, for a certain amount of team points you get promoted to a new rank.
Example:
10 Science Points for the scientist team = Head Scientist
5 Military Points for the military team = Corporal
Each team has their own unique points and ranks and isint accessible if you are in another team, an example of this being used in games are SCP: Roleplay and Virus Border Roleplay
(I apologize for my grammar idk how English works)
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Just use IntValues to store ranks and points.
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Tried that, however it’s kinda complicated to make it within the teams. Any other better way to do this?
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How it is complicated? Lets take an example from @S3CR3TH4CK.
You have several teams: each of them has it’s own player, so each player in the specific team has IntValue
with stored number of points in it. Then some kind of the system checks when specific IntValue
from any player in any team gets updated number and you give them specific rank based on the number.
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I wouldn’t say complicated sorry, what I meant that would there be another compact and light way to do this or no?
The said above using an example of IntValue
was lightest way to implement your ranking and points system. But, you may could try to look up at another method to make an ranking + points system but this is what we have right now, honestly.