I’m not sure if you have seen safe zones in a game before, but I think it is self-explanatory and it has been used in games like Age Of Heroes.
My confusion is that I don’t know how they made it so that they have an effect stuck on each wall of the safe zone which constantly moves in a smooth and fast style. I’m assuming they used something other than decals for this.
I would really appreciate it if anyone can provide me a solution to building a good safe zone as I mainly specialise in scripting rather than building or modelling.
To begin with, I’m not too sure if I fully understand your question, so I may be wrong.
When I made a small safezone for a game, (I dont have any pictures) I added a ring around it from a unioned cylinder, turned it into a ForceField Material, and also added a gradient green decal on it, so it looks nice. For building a safezone, this really will relate to your game’s graphics, and theme/style. For something like a war game, you could add a small pop-up medic tent, with 2 or 3 military tents for refuge/soldiers. For a more in-place safezone, you could add a few small buildings, and some NPC’s with no reason to talk to them, but they still provide some dialogue.
For the outer ring, if you are talking about effects and cool stuff like that, you may find some ideas in the workaround with Beams, as you can add decals to them, have them circling around something, appear in a vertical state like a rocket thruster, etc.
I would suggest using a cylinder with the front facing vertically, then changing the material to forcefield. This material may have changed since Roblox updated their textures. To revert the textures, and get the same look you want, go to: Explorer > MaterialService > Scroll all the way down to Material Pack, and then check the box off.
Then after that, select the cylinder, go to properties, and scroll down until you see CanCollide, and check that off so players can go inside it.
As for the safe zone working, you would need to program it to actually protect you when standing inside.
Nvm I actually figured it out, you need to use a special mesh and set a ‘force field’ type texture on it, and it automatically creates this smooth animation that gives a nice forcefield effect.