Hey, so i’m having a problem where I can’t seem to find a way to turn a part’s position and orientation into a weld’s C0 position/orientation. This might sound confusing but let me explain. I have part1 that is attached to a weld as C0, I want to move that C0’s offset into the same position as part2 (I ONLY WANT TO MOVE THE C0’S OFFSET, NOT PART1’S POSITION, if that makes any sense…) Can someone help me out?
local motor = script.Parent local target = workspace.Target local function worldCFrameRotationToC0ObjectSpace(motor6DJoint,worldCFrame) local part1CF = motor6DJoint.Part1.CFrame local part0 = motor6DJoint.Part0 local c1Store = motor6DJoint.C1 local c0Store = motor6DJoint.C0 local relativeToPart0 = part0.CFrame:inverse() * worldCFrame * c1Store local goalC0CFrame = relativeToPart0 return goalC0CFrame end while true do task.wait() motor.C0 = worldCFrameRotationToC0ObjectSpace(motor, target.CFrame) end
The weld automatically destroys itself once I try to move either one of the parts.
just set C0 to nil and move the part, then set C0 again?
Nevermind! I was doing something completely wrong.
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